All posts by Jens

Colors Live releases Sept 14, 2021

We are happy to let you know that we’ve finally set a release-date for Colors Live on the Nintendo eShop: September 14, 2021. While most of our fantastic Kickstarter backers and late pledges have been using Colors Live for quite a while now, we’ve held off on an official eShop release because we wanted to release a physical version at the same time!

After the massively successful Kickstarter campaign last year, we teamed up with Nighthawk Interactive to figure out how we could Colors Live in stores all across North America and Europe. Check it out now on!

Johannes and the Colors Team

Games Retrospective – 2019

I loved the gaming year of 2019. It was an in-between year for me where I worked on many different things, and very different than the intense 2018 (which was all about Yoku’s Island Express release). But quite a lot of games played:

To start, my game of the year was Subnautica. Released on consoles in December 2018, I played it obsessively in January and was already quite certain the experience would be unmatched for the rest of the year. There are so many things in that game that inspires me as a game-designer: An amazing combination of open-world gameplay with a steady trickle of smart narrative to advance the story. Great balance of deep and accessible base-building. Gameplay progression that isn’t afraid to hold back some of the best (and probably most expensive) features until late – all the way up to the final sequence. Using depth as a soft progression blocker was super-effective and gave many wonderful tense moments. And doing all this as a small team using early access is such an impressive achievement. I’m struggling every day to stop myself from playing the upcoming expansion until it’s out of early access.

Continue reading Games Retrospective – 2019

Games Retrospective – 2018

First half of the year wasn’t a very active one for me due to finishing up the development of our own Yoku’s Island Express. However, after shipping Yoku, I’ve dedicated a good chunk of time to making my games-backlog smaller. The Game of the Year contenders for me this year was all indie: Celeste, Dead Cells and Hollow Knight. (This might be because I haven’t yet gotten to the AAA beasts of God of War and Spiderman, but I will!)

Continue reading Games Retrospective – 2018

The future of Colors! and Yoku’s Island Express

This June, it will be 10 years since I first released Colors! as a prototype for the Nintendo DS. Since then, it has lived on a multitude of platforms like iPhone, Android and PSVita, but no version has been so successful as Colors! 3D for Nintendo 3DS, which still is one of the best sold titles on the Nintendo eShop and one of the top reviewed titles for the platform.

With last week’s launch of Nintendo Switch, we’ve gotten questions about the future of Colors!. Continue reading The future of Colors! and Yoku’s Island Express

Games Retrospective – 2016

PS4 – The Witness, No Man’s Sky, Dark Souls III, The Last Guardian, ABZÛ

Xbox One – Inside, Trials Fusion

PSVita – Knytt Underground, Child of Light, Need for Speed

iPad – Hearthstone, Crashlands, Reigns, Super Mario Run

Mobile – Pokémon Go

PC – This War of Mine, Stardew Valley, The Flame in the Flood + 20 more

Pretty awesome year, right? Even the Vita got some love, but I’m very much looking forward to next year’s Switch for a new portable gaming console. The Witness takes home my Best Game of the Year award, with Stardew Valley and This War of Mine as the runner-up. This was the year of the survival/crafting game for me. I feel the mechanic has been very explored now, but I can’t help myself from getting dragged into it. This War of Mine was the most inspiring one for me, due to its phenomenal mix of procedural and designed content in combination with its intense narrative wrapper.

Draft/Ban poker game

While grabbing coffee at the office today, I started chatting with some of Arrowhead’s game-designers. We were talking about MOBAs and since I haven’t really played any of those, I asked them to describe the drafting process I had seen on the TV broadcasts of the recent world championships. I found it very fascinating how the two teams take turns not only drafting from the list of heroes, but also get to ban others so the other team can’t pick them. I think that mechanic is interesting on many levels, and after a brief period of talking about it I suddenly came up with a design for a card-game using some of the same concepts. Here are the rules: Continue reading Draft/Ban poker game

Sci-Fi card-game concept

sci_fiIt always feels good when you spend a few hours getting that idea in your head down on “paper”. This is a concept of card-base adventure game with semi-realtime combat that I mocked up a few weeks ago.

Trading-card games as a mechanics for video-games seem to getting more popular every year. I’ve spent a bunch of time in the excellent Hearthstone recently and they nail so many things in that game. Blizzard being awesome as always.

Continue reading Sci-Fi card-game concept