We announced Yoku’s Island Express on multiple platforms the other day. I’m kind of excited that we can talk specific platforms for the game, and I wanted to say a little bit about what that means for us. For Yoku, we use a proprietary engine, Continue reading Multi-platform Underware
This June, it will be 10 years since I first released Colors! as a prototype for the Nintendo DS. Since then, it has lived on a multitude of platforms like iPhone, Android and PSVita, but no version has been so successful as Colors! 3D for Nintendo 3DS, which still is one of the best sold titles on the Nintendo eShop and one of the top reviewed titles for the platform.
With last week’s launch of Nintendo Switch, we’ve gotten questions about the future of Colors!. Continue reading The future of Colors! and Yoku’s Island Express
PS4 – The Witness, No Man’s Sky, Dark Souls III, The Last Guardian, ABZÛ
Xbox One – Inside, Trials Fusion
PSVita – Knytt Underground, Child of Light, Need for Speed
iPad – Hearthstone, Crashlands, Reigns, Super Mario Run
Mobile – Pokémon Go
PC – This War of Mine, Stardew Valley, The Flame in the Flood + 20 more
Pretty awesome year, right? Even the Vita got some love, but I’m very much looking forward to next year’s Switch for a new portable gaming console. The Witness takes home my Best Game of the Year award, with Stardew Valley and This War of Mine as the runner-up. This was the year of the survival/crafting game for me. I feel the mechanic has been very explored now, but I can’t help myself from getting dragged into it. This War of Mine was the most inspiring one for me, due to its phenomenal mix of procedural and designed content in combination with its intense narrative wrapper.
While grabbing coffee at the office today, I started chatting with some of Arrowhead’s game-designers. We were talking about MOBAs and since I haven’t really played any of those, I asked them to describe the drafting process I had seen on the TV broadcasts of the recent world championships. I found it very fascinating how the two teams take turns not only drafting from the list of heroes, but also get to ban others so the other team can’t pick them. I think that mechanic is interesting on many levels, and after a brief period of talking about it I suddenly came up with a design for a card-game using some of the same concepts. Here are the rules: Continue reading Draft/Ban poker game
It always feels good when you spend a few hours getting that idea in your head down on “paper”. This is a concept of card-base adventure game with semi-realtime combat that I mocked up a few weeks ago.
Trading-card games as a mechanics for video-games seem to getting more popular every year. I’ve spent a bunch of time in the excellent Hearthstone recently and they nail so many things in that game. Blizzard being awesome as always.
Watching painting playbacks are cool, but it has always been bugging us that there haven’t been any good tools to export those playbacks as videos. If you ran the original version of Colors! for Nintendo DS, you could use the ColorsDraw tool, but we stopped supporting that quite a while ago and it doesn’t work on newer versions of Colors! (like Colors! 3D). So we are very happy to announce the video export feature for Colors! for Android.
If you are running the full version of Colors! on an Android device running at least 4.1 (Jelly Bean), you can now export any painting playback as a video-file. In the future, we hope to bring this functionality to Colors! for iOS and perhaps more importantly, to allow this directly from colorslive.com, but for now this is an Android 4.1 exclusive feature.
This update also brings Colors! for Android up to par in terms of gallery features, where all the good things that Colors! 3D user have been using for a while, like followers, search and tags, are now available.
Colors! for iOS has also received a nice update which includes the reference photo features that I know many of you have been missing.
We are very happy to announce that Colors! is now available for the iPad. This is being released as an upgrade to Colors! for iPhone, which can now be downloaded as a universal app in the App Store. To celebrate this, Colors! will be on sale for $2.99 for the next two weeks. We are also putting Colors! for Android on sale for $2.99, so all the Android users out there does not feel left out. So take this opportunity to give your smartphone or tablet with some Colors! love.
Colors! for iPhone and iPad now includes:
Wow! There were over 2000 submissions to the #painttheworld contest. It took some time for us to look through them all. We were also blown away by the quality of the submissions. There were so many great ideas with fantastic execution. You have no idea how much agony this caused us when trying to pick the winners.
First place, and winner of the Nintendo Wii U Console Deluxe Set, goes to Widder. Congratulations!
We’ve finally got the go-ahead by Nintendo to release our big Colors! 3D update and it will be available in the eShop on April 5 absolutely free. We can’t tell you how excited we are about this – there are so many features that we’ve been waiting for you to get your hands on. Just look at this list:
Sensationalist title aside, this article will present our measurements of our app Colors! across 10 devices: Nintendo 3DS, PlayStation Vita, Microsoft Surface Pro, Apple iPhone, Samsung Galaxy Note, Samsung Galaxy Note 2, Samsung Galaxy S3, Google Nexus 10, and with special appearance by Nintendo DS and the Nintendo Wii U.
As I’ve posted before, Latency in video-games (and apps) is something I feel strongly about. While the benefit of low latency is easy to understand for video-games where the action is intense, it’s equally true for a painting apps like Colors!. Just try write to write your name on your average note-taking app, and you will see how high latency makes this so much harder than it should be. This video from Microsoft Labs shows that in an excellent way.
Continue reading Measuring latency in Colors! – Why game-devices are better for games than smart-phones