It’s been a hectic couple of weeks, and I’ve realized that I never posted the big news here. Colors! 3D has a release date in the US (all of the Americas, really) and it is April 5. That’s tomorrow!
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Colors! 3D Early Access Challenge – results are in!
Thanks to everyone who participated in the Colors! 3D Early Access Challenge. If you are a winner, you will be contacted as soon as we receive the Colors! 3D access codes. Have a good weekend!
A Colors! Facebook Friend: Kevin Castro Gonzalez
A Colors! Twitter Friend: @ZitzabisDeviant
Most popular painting: Brother’s Portrait by drawer_90
Continue reading Colors! 3D Early Access Challenge – results are in!
Colors! 3D dev diary –The most important screenshots
Ok. Less chit-chat, more screenshots. Let’s look at the part of Colors! 3D you will see most of.
This is the most important screen in Colors! 3D. It instantly opens up when you press L or R. It’s all there: The color circle, the size / opacity sliders, the color preview box, and the three core brushes and the eraser. But see the tab bar at the bottom? These are the 5 tabs that expose all the key functionality when you are painting.
Continue reading Colors! 3D dev diary –The most important screenshots
Win Early Access to Colors! 3D
Nintendo recently told me that we will get a bunch of download codes for Colors! 3D about a week before its upcoming eShop release. Most of these will be give to magazines for reviews and stuff (please write me an e-mail if you are press and want a review copy!). But we also decided to keep five of them for a little giveaway.
Colors! 3D dev diary – share your love!
A feature in the Colors! Gallery that has been asked about a bunch of times is being able to embed your paintings on pages outside the gallery. Ben recently stepped up to the challenge, and I’m proud to show the first embedded painting here. (Instructions on how to embed stuff is available here).
Colors! 3D dev diary – The final stretch
As you might have heard on our Facebook/Twitter, Colors! 3D is in submission with Nintendo. I got some questions what that means, so I thought I’d talk about that a bit here. Like the other big console manufacturers, Nintendo require all products to go through a submission process to make sure the product works well and is consistent with other games on that platform. The process is slightly different for each console manufacturer, but overall it’s a fairly similar process. Continue reading Colors! 3D dev diary – The final stretch
Colors! 3D dev diary – Paint with Friends
My wife and I recently had the first full-fledged collaborative painting session. Using our two dev-kits, I shared a painting session that she connected to, and we painted together on a single canvas.
While I spent a lot of time just testing collaborative paining to make sure everything functioned correctly, I haven’t really been able to really just play with the feature until now. It might not have been pretty (I can’t really paint, if you didn’t know), but it was definitely fun. We fought over canvas space, painted things behind layers for the other to find and “improved” each other’s creations. Continue reading Colors! 3D dev diary – Paint with Friends
Colors! 3D dev diary – Using the 3D outside the Nintendo 3DS
Painting in 3D is obviously one of the core features of Colors! 3D (duh), but it is quite hard to get people to see how cool it is without showing it to them on the actual Nintendo 3DS. There is plenty of stuff happening in getting 3D to work in browsers, but the fact is that not too many people have a 3D monitor hooked up to their computer.
Because of that, we haven’t even tried to tackle displaying stereoscopic 3D in the Colors! Gallery. However, Continue reading Colors! 3D dev diary – Using the 3D outside the Nintendo 3DS
Colors! 3D dev diary – What color are you?
The year is almost over, and Colors! 3D is not in your hands yet. This is due to the gallery integration feature. The term that Nintendo uses for features like the integrated gallery is “Rich User Generated Content”. This is not something we see too much of on consoles, so it’s been taking quite a while to work through.
Colors! 3D dev diary – latency, latency, latency
I’ve been told that I’m over-zealous about latency. Having spent more than 10 years working in the video-games industry as both an engineer and a designer, I’ve found latency to be one of easiest things to point out that differentiates a good experience from a bad one. It’s usually not easy to fix though.
Continue reading Colors! 3D dev diary – latency, latency, latency
