It’s been a busy couple of weeks since the last blog-post. Time passes so quickly when you are heads down, crunching to get things ready as soon as they possibly can. But we have some good news! We have finally released the Colors! for Android. It’s pretty cool, and is finally a new device that runs Colors! and supports pressure-sensitivity, just like the original Colors! on Nintendo DS! Check out Colors! for Android here.
Just like Colors! for PlayStation Vita, Colors! for Android shares a lot with Colors! 3D that we released earlier this year. However, both the Android and the PSVita version have a few things that haven’t made it to Colors! 3D yet, but that will be released in the update we are feverishly working on. One of these features is the basis for what we hope will resolve the Tracing issue that is bothering a lot of people in Colors! 3D.
This is the comments screen of Colors! for Android. We’ve exposed some new info here that you might not have seen before. You can for example see how long it took to painting the painting (59 minutes in this case, Munin is pretty amazing). More importantly, you can also see what kind of tools he used when he was created this painting (the eyedropper and the flip). Now, let’s check out how this screen will look in Colors! 3D.
Very similar right? But the interesting thing here is the small camera icon next to the eyedropper icon. It is grayed out for now, but this icon will show if a painting used the reference image or not when it was created. We had actually planned to record this information in the original release of Colors! 3D, but we messed up so that that information became corrupt. This is why we need to get the update out there to be able to improve the gallery in this area.
In the next post, I will show you how this small fix will allow you to filter the gallery based on if a painting used the reference image tool or not. And I will show the Search Bar as well. I know you are waiting for that one…
The Colors! 3D update for Nintendo 3DS will be a free update that you will be able to download from the eShop. There is no set release-date, but our goal is to get it out before the end of the year. It might be tight though!