Category Archives: Hyena

Automated game testing

Something that is very cumbersome (and boring) to do for every developer out there is the software testing. To combat that, you usually develop a number of methods that helps you track down bugs, for example automatic bug-reports and unit-testing.

One of the more interesting ones is automated testing. For games, this usually means that you have a system that simulates the player and automatically generates input for it. For my latest project Hyena. Iโ€™ve had the rare opportunity to play around with an application where the controls are so basic that it was actually possible to write a system that played the whole game for me.

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Hyena – Audiogame Player

It’s time for the release of another project: Hyena

Hyena is something I call an AudioGame player. It is probably more correctly called AudioGameBook which is a combination of the words AudioBook and GameBook, which Hyena is based on. AudioBooks have had a dramatic rise in popularity the last couple of years, probably due to the rise of mp3-players, but they do provide a unique function: Being able to “read” a book while your body is busy with other things. Continue reading Hyena – Audiogame Player