All posts by Jens

Stop 2: Washington


Quick stop on my way to the airport

Washington was very nice as well. So much cleaner than New York and with much more space for everything. Still, I prefer New York. Perhaps working with Darkness have made me appreciate dark and broody environments. :)

Colors!

For some time I’ve been messing around with some homebrew stuff for handheld platforms. I’m incredibly impressed with how far it has progressed with things like devkitPro which is a user-friendly collection of some of the reversed-engineered SDKs that are available for different platform and easily rival the official versions.

Especially the handheld platforms really intrigue me since there is a lot of potential there for new types of games and applications. Colors! is a program I’ve developed that I released a couple of weeks back that are along those lines. It’s more or less a digital sketchpad on the fly, which I’m currently having a lot of fun with.

I’m going to talk a bit more about handheld homebrew in general, but if you want to check out Colors! you can go here.

Gamerankings, all that important?

These days I’m eagerly refreshing gamerankings.com to see when the first review will pop up for The Darkness. In just a couple of years that site (along with metacritics) has become extremely important to the games-industry. It took some time before the games-industry found a way to measure the quality of a game, but now it seems to be here to stay. So, why has gamerankings become so important? Continue reading Gamerankings, all that important?

Who am I and what am I doing here?

A short presentation may be in order. I’ve been working as a programmer and gamedesigner at Starbreeze for the last 9 years. I’ve worked on games like Enclave, The Chronicles of Riddick and most recently as lead designer on The Darkness.

This will be my place to write about games, the games-industry, homebrew and other things that interests me. I hope you’ll find it interesting.

Welcome to Collecting Smiles

This Tuesday we had the release party for The Darkness. For the team here at Starbreeze, that meant that almost three years of hard work had come to an end. For me, it was somewhat different. For some time now I’ve been scaling down on my time and work at Starbreeze, and with the The Darkness finished, another goal has been reached. Working in games is probably the best job in the world, so I bet I’ll be back in a year or so. But till then, I plan to do all the fun stuff that there never is enough time for. Be it traveling, programming, meeting new people or just playing games, but hopefully I will collect some interesting stories to tell and some smiles along the way.