I think I’ve been to Los Angeles about 10 times and have spend about two weeks per year here the last 5 years. Mostly due to E3 of course and this will be the first time for a long time that I’m not going. E3 is quite different this year as well since they have moved it from being in the main convention centre into a couple of hotels in Santa Monica. It’s probably not a bad idea. Still, Leipzig seems like a very good replacement for E3 and is maybe more interesting since it’s for most part open for consumers as well. And you don’t have to fly for 15 hours to get there, of course.
Quick stop on my way to the airport
Washington was very nice as well. So much cleaner than New York and with much more space for everything. Still, I prefer New York. Perhaps working with Darkness have made me appreciate dark and broody environments. :)
View from my hotel
I love New York. I’m off on a short US promotional tour that will take me through a couple of US cities but I’m pretty sure this is the one I’ll like most. The Darkness is released over here today (yay!), but I’ve haven’t had time to check out any stores yet. Instead I’ve met Nate Wells who will promote Bioshock. It’s pretty amazing to be able to meet people behind legendary games like System Shock 2.
I hate these
Why can’t they just print them out at the airport? They obviously have all the information. I never got a pen with me and no, I’ve never commited mass-murder. Nag nag.
A short presentation may be in order. I’ve been working as a programmer and gamedesigner at Starbreeze for the last 9 years. I’ve worked on games like Enclave, The Chronicles of Riddick and most recently as lead designer on The Darkness.
This will be my place to write about games, the games-industry, homebrew and other things that interests me. I hope you’ll find it interesting.
This Tuesday we had the release party for The Darkness. For the team here at Starbreeze, that meant that almost three years of hard work had come to an end. For me, it was somewhat different. For some time now I’ve been scaling down on my time and work at Starbreeze, and with the The Darkness finished, another goal has been reached. Working in games is probably the best job in the world, so I bet I’ll be back in a year or so. But till then, I plan to do all the fun stuff that there never is enough time for. Be it traveling, programming, meeting new people or just playing games, but hopefully I will collect some interesting stories to tell and some smiles along the way.