It’s been 12 spectacular years for me as an independent developer. Since leaving LucasArts in 2010, I shipped one of the best rated 3DS titles of all time with Colors! 3D, had the honor of receiving a BAFTA for our lovely open-world pinball game Yoku’s Island Express, and even built custom hardware through our Kickstarted game Colors Live (a perfect Christmas present hint hint).
But I’ve now taken the next big step, which is to join MachineGames as Design Director on Indiana Jones. This is also redemption. When I went accepted the offer to go to San Francisco in 2009, it was to lead the design on an Indiana Jones game, but that game got cancelled before I even got there. Now, I get a chance to do what I original hoped to, but this time with I get to do it with some of my oldest and best friends. Joining MachineGames is like coming home — amazing people I worked with during Riddick and Darkness, but also teeming with new ones, whose talent daily blow me away.
I’m so excited about what we are building, and the way get to do it — featuring one of most iconic characters ever, in collaboration with my friends at Lucasfilm, published by one the biggest publishers in the world, and doing it at an amazing studio like MachineGames.
This will be something very special.
Jens