Painting in 3D is obviously one of the core features of Colors! 3D (duh), but it is quite hard to get people to see how cool it is without showing it to them on the actual Nintendo 3DS. There is plenty of stuff happening in getting 3D to work in browsers, but the fact is that not too many people have a 3D monitor hooked up to their computer.
Because of that, we haven’t even tried to tackle displaying stereoscopic 3D in the Colors! Gallery. However, Continue reading Colors! 3D dev diary – Using the 3D outside the Nintendo 3DS
The year is almost over, and Colors! 3D is not in your hands yet. This is due to the gallery integration feature. The term that Nintendo uses for features like the integrated gallery is “Rich User Generated Content”. This is not something we see too much of on consoles, so it’s been taking quite a while to work through.
Continue reading Colors! 3D dev diary – What color are you?
I’ve been told that I’m over-zealous about latency. Having spent more than 10 years working in the video-games industry as both an engineer and a designer, I’ve found latency to be one of easiest things to point out that differentiates a good experience from a bad one. It’s usually not easy to fix though.
Continue reading Colors! 3D dev diary – latency, latency, latency
Welcome to the first hopefully many Colors! 3D development diaries. In the time left to the release, I will try to give some insight into what’s gone (and goes) into the development of this… game-app-play-thingy. Yep, we are not really sure how to categorize it either, but that’s ok – that’s one of the things we like about it.
But first, I know that many of you are asking. We still don’t have a release-date or a price. This is the first time we are releasing something for the Nintendo 3DS eShop (well, duh), and there are still things we haven’t figured out. We are feverishly working getting things ready, but there is still a little bit to go before it can go into Nintendo’s submission.
Continue reading Colors! 3D dev diary – painting in 3D
The last 6 months have been quite interesting. With an office setup in downtown San Francisco, we are now pushing to grow Collecting Smiles into a full fledged developer. Our initial goal is to build on Colors!, the small hobby project I started working on it 2007. Continue reading Collecting Smiles reborn
Colors! v1.06 is now released.
Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book.
Continue reading Colors! v1.06
Colors! v1.05 is ready for download.
Continue reading Colors! v1.05
Colors! is a simplistic digital painting application for Nintendo DS that is inspired by painting-techniques using Wacom boards in Photoshop or Painter.
Homepage & downloads: http://www.collectingsmiles.com/colors
Continue reading Colors! v1.03
For some time I’ve been messing around with some homebrew stuff for handheld platforms. I’m incredibly impressed with how far it has progressed with things like devkitPro which is a user-friendly collection of some of the reversed-engineered SDKs that are available for different platform and easily rival the official versions.
Especially the handheld platforms really intrigue me since there is a lot of potential there for new types of games and applications. Colors! is a program I’ve developed that I released a couple of weeks back that are along those lines. It’s more or less a digital sketchpad on the fly, which I’m currently having a lot of fun with.
I’m going to talk a bit more about handheld homebrew in general, but if you want to check out Colors! you can go here.