Category Archives: Colors!

Colors! Android released and more Colors! 3D info

It’s been a busy couple of weeks since the last blog-post. Time passes so quickly when you are heads down, crunching to get things ready as soon as they possibly can. But we have some good news! We have finally released the Colors! for Android. It’s pretty cool, and is finally a new device that runs Colors! and supports pressure-sensitivity, just like the original Colors! on Nintendo DS! Check out Colors! for Android here.

Continue reading Colors! Android released and more Colors! 3D info

Time for updates!

There are lots of things going on here at Collecting Smiles HQ, and I wanted to share some of that with you. Lately, we’ve been really focusing on getting an update for Colors! 3D out for the Nintendo 3DS, and I wanted to talk a little bit about that, but before we go into that I also wanted to mention:

Colors! is now available for PlayStation Vita!

We are still holding off on the official announcement as due to a snag: Continue reading Time for updates!

Colors! 3D Early Access Challenge – results are in!

Thanks to everyone who participated in the Colors! 3D Early Access Challenge. If you are a winner, you will be contacted as soon as we receive the Colors! 3D access codes. Have a good weekend!

A Colors! Facebook Friend: Kevin Castro Gonzalez
A Colors! Twitter Friend: @ZitzabisDeviant

Most popular painting: Brother’s Portrait by drawer_90

Continue reading Colors! 3D Early Access Challenge – results are in!

Colors! 3D dev diary –The most important screenshots

Ok. Less chit-chat, more screenshots. Let’s look at the part of Colors! 3D you will see most of.

This is the most important screen in Colors! 3D. It instantly opens up when you press L or R. It’s all there: The color circle, the size / opacity sliders, the color preview box, and the three core brushes and the eraser. But see the tab bar at the bottom? These are the 5 tabs that expose all the key functionality when you are painting.

Continue reading Colors! 3D dev diary –The most important screenshots

Colors! 3D dev diary – The final stretch

As you might have heard on our Facebook/Twitter, Colors! 3D is in submission with Nintendo. I got some questions what that means, so I thought I’d talk about that a bit here. Like the other big console manufacturers, Nintendo require all products to go through a submission process to make sure the product works well and is consistent with other games on that platform. The process is slightly different for each console manufacturer, but overall it’s a fairly similar process. Continue reading Colors! 3D dev diary – The final stretch

Colors! 3D dev diary – Paint with Friends

My wife and I recently had the first full-fledged collaborative painting session. Using our two dev-kits, I shared a painting session that she connected to, and we painted together on a single canvas.

While I spent a lot of time just testing collaborative paining to make sure everything functioned correctly, I haven’t really been able to really just play with the feature until now. It might not have been pretty (I can’t really paint, if you didn’t know), but it was definitely fun. We fought over canvas space, painted things behind layers for the other to find and “improved” each other’s creations. Continue reading Colors! 3D dev diary – Paint with Friends

Colors! 3D dev diary – Using the 3D outside the Nintendo 3DS

Painting in 3D is obviously one of the core features of Colors! 3D (duh), but it is quite hard to get people to see how cool it is without showing it to them on the actual Nintendo 3DS. There is plenty of stuff happening in getting 3D to work in browsers, but the fact is that not too many people have a 3D monitor hooked up to their computer.

Because of that, we haven’t even tried to tackle displaying stereoscopic 3D in the Colors! Gallery. However, Continue reading Colors! 3D dev diary – Using the 3D outside the Nintendo 3DS